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DGT Support

Sometimes i cannot understand the price debate concerning DGT Boards. Sure, about 450 € is quite a number. But there are lots of other hobbies that devour much more money dependent on the intensity you practice them. If you, for example buy a decent graphics card for your gaming rig every year or so you spend more money for gaming than for such a board.You usually buy a DGT Board just once in a lifetime, so the costs aren't really a factor IMO.
Well it is okay to spend that much if you want a good USB board, although I do not know how good they are. But there also should be cheaper USB boards. The electronics of an electronic chess board as an input device are quite simple. That's all I am saying.

As I can buy a 200$ computer mouse or a 10$ mouse, I would like these options for chess input boards as well. Telling a guy who wants a 10$ mouse that there are only 200$ mice but it doesn't matter because are other hobbies which cost more money would, to me, be quite bizarre.
The DGT software is a royal PITA - I wholeheartedly second that.

I very much enjoy playing with the DGT board but you really have to agree on an increment of +5 or even +10.
Blitz is pointless, I do 15+10 or longer.
Agreed. Everything below 15 minutes makes no sense. But even if you go for longer time controls, you find yourself constantly being lower on time than your opponent. The lag due to the transmission of the moves is very long. I don't know if the benefit of playing on a real chessboard finally outweighs this disadvantage.
#15: quite amazing in 2015. Thibault get to work, with your coding abilities you'll be ruling the DGT scene by the end of the year. ;-)

***or anyone else of the programmers here for that matter... what can possibly be the cause, with 32 basic sensors to keep track of and a one-meter USB cable? We're not really asking for it to think.
Just curious: What happens if you accidentally knock some pieces off the DGT board?
Having watched an extract of the video, now I'm thinking that the delay is a necessary characteristic of the whole system: it needs to be sure the piece has been set and so has a minimal waiting time before it registers it. It would be the case if the board is only sensitive in terms of "width and length" (the files and ranks) but not enough in height, in which situation you'd need any kind of surface that conducts electricity (sorry rosewood) to send information flashing at the slightest contact of the pieces with the board. Talking of extremely low intensity, for obvious reasons.
My idea was that if this was faster, there is hope you can get it that fast in windows as well. You just would have to use/port the existing library. Also notice that the Raspberry has quite limited processor power, so part of the delay may be due to the chess computer thinking.

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